This Week I started by Creating a quick camera move animation in Blender for my screen element. I then took this into After Effects to add some grain, flicker, chromatic aberration and glow etc...
It is worth noting that I changed the aspect ratio of my renders to 1920x856 to give the shots a more cinematic look
I then started work on the next element of my title sequence. This was originally to be a planet dissolving but I ended up changing it to more of an explosion for more impact.
I started I with a model of a moon that uses texture maps that are available on the NASA website.

Moon Model

I then Used Blender's geometry nodes to apply a boolean to the moon using a distorted sphere as the cutting object. I chose to use geometry nodes for this task as it allowed me to work procedurally and I was able to go back and change things without loosing the progress I had made

Moon model with boolean applied

I then used the geometry proximity node to distribute points along the surface of the model that was closest to the boolean object, then by adding noise to the coordinates of these points I was able to have them scatter appealingly as though they had been blasted apart

This was my first attempt with this effect when I was still going for more of a dissolved look

This image is more of the final look I was going for at this point I left it here with this section to flesh out the rest of my timeline ready to present my pitch
I began working on the end of my title sequence, I had the idea of blending the screen graphic I had been working with in week 2 with a second shot where the graphic is displayed on a full computer screen model in an environment. So I created the following scene:
I used the same Title Texture that I created in week 2 on the screen of the computer and rendered the scene. I lit the scene as if there was light streaming in through an open window and used a particle system to add dust to try and sell the effect more:
I then created a quick camera move to complete the shot
Back to Top