This project was completed as part of my studies at Glasgow Caledonian for our Digital Sculpting Module
The bust itself was sculpted from scratch in Zbrush and Retopology was completed in Maya using Quad Draw. The Skin details were baked to displacement in Zbrush and the final lighting and render were completed in Blender using Cycles X.
Beauty Render 1
Beauty Render 1
Beauty Render 2
Beauty Render 2
Beauty Render 3
Beauty Render 3
Beauty Render 3 Wire
Beauty Render 3 Wire
AO Pass
AO Pass
Eye Model Breakdown
Eye Model Breakdown
AO Pass + Wire
AO Pass + Wire
Zbrush Skin Details
Zbrush Skin Details
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